Originally from Cleveland, where he worked as a freelance Composer/Sound Designer, he relocated to Southern California, where he obtained an MFA in Sound Design and Technology at the University of California, San Diego. There, he studied composition and conducted research in spatial audio, DSP, and interactivity while continuing to work as a freelance music and audio professional.
He then joined the spatial audio tech startup, Boomcloud360, as an Audio Experience Engineer. During his tenure, he developed a bespoke spectral analysis toolset, tuned the audio profiles of various consumer devices, and created novel headphone-based spatial audio filter generation technology.
He is an Assistant Professor of Composition and Sound Design at Carnegie Mellon University, where he plans to continue creating new audio software, music, and sound.
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